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2025-06-07 07:58:30 -05:00
# Spinosaurus
*Gargantuan* *Beast* *Unaligned*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 232 (15d20 + 75)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 13 (10,000 XP)
- **Source:** Tome of Beasts 2023, page 104
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 25 (+7) | 9 (-1) | 21 (+5) | 2 (-4) | 11 (+0) | 10 (+0) |
- **Skills:** Perception +5
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** False
- **Senses:** passive Perception 15
- **Languages:** —
### Special Abilities
- **Hold Breath:** The spinosaurus can hold its breath for 1 hour.
- **Reptilian Affinity:** The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack.
- **Siege Monster:** The spinosaurus deals double damage to objects and structures.
### Actions
- **Multiattack:** The spinosaurus makes one Bite attack and two Claw attacks.
- **Bite:** Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target.
- **Claw:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage.
- **Tail:** Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- **Frightful Presence:** Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus's Frightful Presence for the next 24 hours.
The spinosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The spinosaurus regains spent legendary actions at the start of its turn.
### Legendary Actions
- **Move:** The spinosaurus moves up to half its speed without provoking opportunity attacks.
- **Roar:** The spinosaurus uses Frightful Presence.
- **Tail Attack (Costs 2 Actions):** The spinosaurus makes one Tail attack.