34 lines
1.6 KiB
Markdown
34 lines
1.6 KiB
Markdown
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# Savager
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*Large* *Beast* *Neutral Evil*
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- **Armor Class:** 17 (natural armor)
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- **Hit Points:** 105 (10d10 + 50)
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- **Speed:** walk 20 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Tome of Beasts 2023, page 318
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 22 (+6) | 14 (+2) | 21 (+5) | 2 (-4) | 10 (+0) | 13 (+1) |
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- **Saving Throws**: Dex +5, Con +8
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- **Skills:** Perception +3
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** False
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- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities:** charmed, frightened
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- **Senses:** darkvision 60 ft., passive Perception 13
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- **Languages:** —
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### Special Abilities
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- **Mighty Swing:** If the savager doesn't move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn.
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- **Spines:** A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature grappled by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager's turn.
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### Actions
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- **Multiattack:** The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage as the savager rips into the target.
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- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
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- **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
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