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2025-06-07 07:58:30 -05:00
# Savager
*Large* *Beast* *Neutral Evil*
- **Armor Class:** 17 (natural armor)
- **Hit Points:** 105 (10d10 + 50)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 8 (3,900 XP)
- **Source:** Tome of Beasts 2023, page 318
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 22 (+6) | 14 (+2) | 21 (+5) | 2 (-4) | 10 (+0) | 13 (+1) |
- **Saving Throws**: Dex +5, Con +8
- **Skills:** Perception +3
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** charmed, frightened
- **Senses:** darkvision 60 ft., passive Perception 13
- **Languages:** —
### Special Abilities
- **Mighty Swing:** If the savager doesn't move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn.
- **Spines:** A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature grappled by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager's turn.
### Actions
- **Multiattack:** The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage as the savager rips into the target.
- **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
- **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.