39 lines
2.5 KiB
Markdown
39 lines
2.5 KiB
Markdown
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# Herald of Darkness
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*Large* *Fiend* *Neutral Evil*
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- **Armor Class:** 15 (chain shirt)
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- **Hit Points:** 105 (10d10 + 50)
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- **Speed:** walk 30 ft. fly 30 ft.
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- **Challenge Rating:** 7 (2,900 XP)
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- **Source:** Tome of Beasts 2023, page 233
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 14 (+2) | 20 (+5) | 12 (+1) | 15 (+2) | 19 (+4) |
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- **Saving Throws**: Str +8, Con +8, Cha +7
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- **Skills:** Athletics +8, Deception +7, Perception +5, Stealth +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** necrotic, poison
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- **Damage Resistances:** bludgeoning, cold, lightning
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- **Condition Immunities:** exhaustion, frightened, paralyzed, petrified, poisoned
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- **Senses:** darkvision 240 ft., passive Perception 15
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- **Languages:** Common, Elvish, Goblin, Infernal, Sylvan
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### Special Abilities
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- **Made of Shadows (Shadow Form Only):** The herald of darkness has resistance to bludgeoning, piercing, and slashing damage and can enter a hostile creature's space and stop there. In addition, it can move through a space as narrow as 1 inch wide without squeezing.
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- **Shadow's Sight:** Magical darkness doesn't impede the herald's darkvision.
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### Actions
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- **Multiattack:** The herald of darkness makes two Embrace Darkness or Shadow Sword attacks.
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- **Embrace Darkness (Shadow Form Only):** Melee Spell Attack: +7 to hit, reach 0 ft., one creature in the herald's space. Hit: 18 (3d8 + 5) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.
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- **Shadow Sword (Fiend Form Only):** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 9 (2d8) necrotic damage.
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- **Majesty of the Abyss (Recharge 5-6):** The herald of darkness emits a sinister burst of infernal power. Each creature within 15 feet of the herald and that can see it must make a DC 15 Constitution saving throw. On a failure, a creature takes 27 (6d8) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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### Bonus Actions
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- **Shadow Shape:** The herald magically transforms into a Large shadow or back into its true form, which is a Fiend. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.
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