34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
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# Clockwork Beetle
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*Tiny* *Construct* *Unaligned*
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- **Armor Class:** 14 (natural armor)
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- **Hit Points:** 20 (8d4)
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- **Speed:** walk 50 ft. fly 30 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Tome of Beasts 2023, page 60
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 8 (-1) | 16 (+3) | 10 (+0) | 4 (-3) | 12 (+1) | 7 (-2) |
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- **Saving Throws**: Dex +5
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- **Skills:** Stealth +5
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison, psychic
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- **Damage Resistances:** False
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 11
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- **Languages:** understands the languages of its creator but can’t speak
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### Special Abilities
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- **Construct Nature:** The clockwork beetle doesn't require air, food, drink, or sleep.
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- **Immutable Form:** The clockwork beetle is immune to any spell or effect that would alter its form.
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- **Limited Telepathy:** The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it.
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- **Magic Resistance:** The clockwork beetle has advantage on saving throws against spells and other magical effects.
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### Actions
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- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.
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