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2025-06-07 07:58:30 -05:00
# Clockwork Beetle
*Tiny* *Construct* *Unaligned*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 20 (8d4)
- **Speed:** walk 50 ft. fly 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** Tome of Beasts 2023, page 60
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 8 (-1) | 16 (+3) | 10 (+0) | 4 (-3) | 12 (+1) | 7 (-2) |
- **Saving Throws**: Dex +5
- **Skills:** Stealth +5
- **Damage Vulnerabilities:** False
- **Damage Immunities:** poison, psychic
- **Damage Resistances:** False
- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Senses:** darkvision 60 ft., passive Perception 11
- **Languages:** understands the languages of its creator but cant speak
### Special Abilities
- **Construct Nature:** The clockwork beetle doesn't require air, food, drink, or sleep.
- **Immutable Form:** The clockwork beetle is immune to any spell or effect that would alter its form.
- **Limited Telepathy:** The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it.
- **Magic Resistance:** The clockwork beetle has advantage on saving throws against spells and other magical effects.
### Actions
- **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.