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2025-06-07 07:58:30 -05:00
# Cave Dragon Wyrmling
*Medium* *Dragon* *Neutral Evil*
- **Armor Class:** 16 (natural armor)
- **Hit Points:** 52 (7d8 + 21)
- **Speed:** walk 20 ft. fly 20 ft. burrow 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 2023, page 115
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) |
- **Saving Throws**: Dex +3, Con +5, Wis +2, Cha +3
- **Skills:** Perception +4, Stealth +3
- **Damage Vulnerabilities:** False
- **Damage Immunities:** poison
- **Damage Resistances:** False
- **Condition Immunities:** blinded, poisoned
- **Senses:** blindsight 10 ft., tremorsense 60 ft., passive Perception 14
- **Languages:** Draconic
### Special Abilities
- **Darkness Shroud:** The cave dragon naturally suppresses light near it. Bright light within 15 feet of the dragon becomes dim light, and dim light within 15 feet becomes nonmagical darkness.
- **Magical Tunneler:** The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake.
### Actions
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.
- **Poison Breath (Recharge 5-6):** The dragon exhales a cone of black, poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned.