35 lines
2.2 KiB
Markdown
35 lines
2.2 KiB
Markdown
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# Algorith
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*Medium* *Construct* *Lawful Neutral*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 153 (18d8 + 72)
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- **Speed:** fly 40 ft.
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- **Challenge Rating:** 10 (5,900 XP)
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- **Source:** Tome of Beasts 2023, page 14
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 14 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 18 (+4) |
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- **Saving Throws**: Dex +6, Con +8, Wis +7, Cha +8
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- **Skills:** Athletics +9, Insight +7, Investigation +5, Perception +7
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- **Damage Vulnerabilities:** False
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- **Damage Immunities:** poison
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- **Damage Resistances:** acid, cold, lightning
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 17
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- **Languages:** Common, Celestial, Draconic, Infernal
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### Special Abilities
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- **Construct Nature:** The algorith doesn't require air, food, drink, or sleep.
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- **Immutable Form:** The algorith is immune to any spell or effect that would alter its form.
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### Actions
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- **Logic Razor:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) force damage.
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- **Cone of Negation (Recharge 5-6):** The algorith projects null energy in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 33 (6d10) force damage and any spell of 4th level or lower on the creature ends, as if it had been the target of a dispel magic spell. On a success, a creature takes half the damage and spells on it don't end.
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- **Reality Bomb (5/Day):** The algorith summons and throws a tiny rune of law at a point it can see within 100 feet. The rune explodes on impact. Each creature within 30 feet of where the rune landed must make a DC 16 Dexterity saving throw. On a failure, a creature takes 27 (5d10) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.
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- **Spellcasting:** The algorith casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): <br>At will: bless, detect magic, dimension door, dispel magic<br>1/day each: commune (as an action), wall of force
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