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2025-06-07 07:58:30 -05:00
# Mountain Strider
*Large* *Monstrosity* *chaotic neutral*
- **Armor Class:** 12
- **Hit Points:** 34 (4d10+12)
- **Speed:** walk 30 ft. climb 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** Tome of Beasts 2, page 261
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) |
- **Skills:** survival +4
- **Damage Resistances:** cold
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** Common
### Special Abilities
- **Charge:** If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked prone.
- **Sure-Footed:** The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
### Actions
- **Headbutt:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
- **Spear:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
- **Thunderous Bleat (Recharge 6):** The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one.
### Reactions
- **Revenge for the Fallen:** When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack.