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2025-06-07 07:58:30 -05:00
# Hoarfrost Drake
*Medium* *Dragon* *chaotic evil*
- **Armor Class:** 14 (natural armor)
- **Hit Points:** 52 (8d8+16)
- **Speed:** fly 30 ft. walk 20 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** Tome of Beasts 2, page 123
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
- **Saving Throws**: Con +4
- **Skills:** perception +3, stealth +4
- **Damage Vulnerabilities:** fire
- **Damage Immunities:** cold
- **Senses:** darkvision 90 ft., passive Perception 13
- **Languages:** Common, Draconic
### Special Abilities
- **Ice Walk:** The hoarfrost drake can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
- **Icy Scales:** The hoarfrost drake has advantage on ability checks and saving throws made to escape a grapple.
### Actions
- **Multiattack:** The hoarfrost drake makes three attacks: one with its bite and two with its claws.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 2 (1d4) cold damage.
- **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
- **Cloud of Riming Ice (Recharge 5-6):** The hoarfrost drake creates a cloud of freezing fog that rimes everything in frost. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, the target takes 14 (4d6) cold damage and must succeed on a DC 12 Dexterity saving throw or drop whatever it's holding. On a success, the target takes half the damage and doesn't drop what it's holding.<br><br>The area becomes difficult terrain until the end of the hoarfrost drake's next turn. A creature that enters the area or ends its turn there must succeed on a DC 14 Dexterity saving throw or fall prone.
### Reactions
- **Retaliatory Slip:** When a creature grapples the drake, the drake can immediately attempt to escape. If it succeeds, it can make a bite attack against the creature that grappled it.