31 lines
1.4 KiB
Markdown
31 lines
1.4 KiB
Markdown
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# Bulbous Violet
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*Medium* *Plant* *unaligned*
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- **Armor Class:** 12
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- **Hit Points:** 38 (7d8+7)
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- **Speed:** walk 20 ft. climb 20 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** Tome of Beasts 2, page 53
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 15 (+2) | 14 (+2) | 13 (+1) | 2 (-4) | 10 (+0) | 2 (-4) |
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- **Skills:**
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- **Damage Immunities:** acid
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- **Senses:** passive Perception 10
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- **Languages:** —
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### Special Abilities
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- **Acid Sacs:** When the violet takes bludgeoning, piercing, or slashing damage, each creature within 5 feet of the violet must succeed on a DC 12 Dexterity saving throw or take 2 (1d4) acid damage.
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- **False Appearance:** While the violet remains motionless, it is indistinguishable from other large flowering plants.
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- **Flesh Sense:** The violet can pinpoint, by scent, the location of flesh-based creatures within 60 feet of it.
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### Actions
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- **Tendril:** Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) acid damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained and takes 2 (1d4) acid damage at the start of each of its turns. The violet has two tendrils strong enough to grapple creatures; each can grapple only one target. If the acid damage reduces the target to 0 hp, the violet regains 7 (2d6) hp.
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