41 lines
3.2 KiB
Markdown
41 lines
3.2 KiB
Markdown
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# Ahu-Nixta Cataphract
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*Large* *Aberration* *neutral evil*
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- **Armor Class:** 17 (clockwork armor)
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- **Hit Points:** 135 (18d10+36)
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- **Speed:** hover True ft. walk 30 ft. fly 30 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** Tome of Beasts 2, page 9
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 8 (-1) | 14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) |
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- **Skills:** perception +4
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- **Damage Immunities:** poison, psychic
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- **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Deep Speech, Void Speech
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### Special Abilities
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- **Clockwork Encasement:** The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a variety of manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. When the ahu-nixta is reduced to 0 hp, its clockwork armor breaks and the ahu-nixta exits it. Once out of its armor, the creature's pulpy mass no longer receives the benefits of the listed Damage or Condition Immunities, except for psychic and prone.
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Without its clockwork armor, the ahu-nixta has the following statistics: AC 12, hp 37 (5d10 + 10), Strength 9 (-1), and all its modes of travel are reduced to 20 feet. In addition, it has no attack actions, though it can still cast its spells. The ahu-nixta's body can form eyes, mouths, and grabbing appendages. Its grabbing appendages can pick up objects and manipulate them, but the appendages can't be used for combat. The ahu-nixta's extra appendages can open and close glass-covered viewing ports in the clockwork armor, requiring no action, so it can see and interact with objects outside the armor.
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The ahu-nixta can exit or enter its clockwork armor as a bonus action.
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- **Immutable Form:** The ahu-nixta's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor.
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- **Innate Spellcasting:** The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The ahu-nixta can innately cast the following spells, requiring no material components:
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At will: fear, fire bolt (2d10), telekinesis
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### Actions
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- **Multiattack:** The cataphract makes three melee attacks. It can cast one at will spell in place of two melee attacks. Alternatively, it can use its Arcane Cannon twice.
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- **Whirring Blades:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 5) slashing damage, and the target must succeed on a DC 15 Dexterity saving throw or take 5 (2d4) slashing damage at the start of its next turn.
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- **Pronged Scepter:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
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- **Bashing Rod:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage
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- **Arcane Cannon:** Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 18 (4d8) force damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
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