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2025-06-07 07:58:30 -05:00
# Warlock's Trumpetbloom
*Large* *Plant* *neutral evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 152 (16d10+64)
- **Speed:** walk 20 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** Creature Codex, page 372
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 10 (+0) | 18 (+4) | 6 (-2) | 10 (+0) | 6 (-2) |
- **Saving Throws**: Str +6, Con +7
- **Skills:** perception +3, stealth +3
- **Damage Immunities:** poison
- **Damage Resistances:** fire
- **Condition Immunities:** blinded, deafened, exhaustion, poisoned
- **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 13
- **Languages:** understands Void Speech but can't speak
### Special Abilities
- **Alien Mind:** A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Magic Resistance:** The trumpetbloom has advantage on saving throws against spells and other magical effects.
### Actions
- **Multiattack:** The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.
- **Stinger:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- **Tendril:** Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.