32 lines
1.8 KiB
Markdown
32 lines
1.8 KiB
Markdown
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# Vanara
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*Medium* *Humanoid* *neutral good*
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- **Armor Class:** 13
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- **Hit Points:** 55 (10d8+10)
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- **Speed:** climb 30 ft. walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** Creature Codex, page 235
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
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- **Skills:** acrobatics +5, perception +4, stealth +5
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Common, Simian
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### Special Abilities
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- **Distract:** As a bonus action, the vanara can use its tail to distract an opponent within 5 feet of it by pulling on an arm, tossing dirt in the target's face, or some other method of interfering. The target must succeed on a DC 13 Dexterity saving throw or have disadvantage on all attacks against the vanara until the vanara's next turn.
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- **Quadrupedal Dash:** As a bonus action, the vanara can move up to 80 feet without provoking opportunity attacks. It can't use this trait if it is wielding a weapon or holding an object weighing more than 10 lbs.
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- **Standing Leap:** The vanara's long jump is 30 feet and its high jump is up to 15 feet, with or without a running start.
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### Actions
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- **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and the target must succeed on a DC 13 Dexterity saving throw or drop its weapon in a space within 10 feet of the target.
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- **Sling:** Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
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- **Howl (Recharge 5-6):** The vanara releases a sonorous howl in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 18 (4d8) thunder damage and is deafened for 1 minute. On a success, the creature takes half the damage and isn't deafened.
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