42 lines
2.4 KiB
Markdown
42 lines
2.4 KiB
Markdown
|
|
# Specter
|
||
|
|
|
||
|
|
*medium* *Undead*
|
||
|
|
|
||
|
|
- **Armor Class:** 12
|
||
|
|
- **Hit Points:** 27
|
||
|
|
- **Speed:** walk 0 ft. fly 50 ft. hover True ft.- **Perception**: 10
|
||
|
|
- **Stealth**: 12
|
||
|
|
- **Challenge Rating:** 1 (200 XP)
|
||
|
|
- **Source:** Black Flag,
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| -5 | +2 | +0 | +0 | +0 | +2 |
|
||
|
|
|
||
|
|
- **Damage Immunities:** necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,unconscious,Undead Resilience
|
||
|
|
- **Damage Resistances:** acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
|
||
|
|
- **Senses:** darkvision 60 ft.
|
||
|
|
- **Languages:** understands the languages it knew in life but can't speak
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **Incorporeal Movement:** The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
|
||
|
|
- **Sunlight Sensitivity:** While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.
|
||
|
|
- **Undead Nature:** The specter doesn't require air, food, drink, or sleep.
|
||
|
|
- **Undead Resilience:** The specter is immune to poison damage, to exhaustion, and to the poisoned condition.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Life Drain:** Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.
|
||
|
|
|
||
|
|
### Reactions
|
||
|
|
|
||
|
|
- **Retributive Shriek:** When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn.
|
||
|
|
|
||
|
|
|
||
|
|
### License
|
||
|
|
|
||
|
|
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
|
||
|
|
|
||
|
|
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
|