39 lines
1.8 KiB
Markdown
39 lines
1.8 KiB
Markdown
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# Seahorse, Giant
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*large* *Beast*
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- **Armor Class:** 13 (natural armor)
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- **Hit Points:** 25
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- **Speed:** walk 0 ft. swim 40 ft.- **Perception**: 11
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- **Stealth**: 14
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| +1 | +2 | +0 | -4 | +1 | -3 |
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- **Senses:** -
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- **Languages:** -
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### Special Abilities
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- **Charge:** If the seahorse moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone.
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- **Underwater Camouflage:** The seahorse's Stealth is 19 while underwater.
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- **Water Breathing:** The seahorse can breathe only underwater.
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### Actions
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- **Ram:** _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage.
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### Bonus Actions
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- **Grasping Tail:** The seahorse grabs one Medium or smaller creature within 10 feet of it. The target must succeed on a DC 12 STR save or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the seahorse can't use Grasping Tail on another creature.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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