49 lines
3.2 KiB
Markdown
49 lines
3.2 KiB
Markdown
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# Ice Devil
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*large* *Fiend*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 193
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- **Speed:** walk 40 ft.- **Perception**: 17
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- **Stealth**: 17
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- **Challenge Rating:** 14 (11,500 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| +5 | +7 | +9 | +4 | +7 | +9 |
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- **Damage Immunities:** cold,Devilish Resilience
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- **Damage Resistances:** blinded,Devilish Resilience
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- **Senses:** darkvision 120 ft., keensense 60 ft.
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- **Languages:** Infernal,telepathy 120 ft.
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### Special Abilities
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- **Devil's Sight:** Magical darkness doesn't impede the devil's darkvision.
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- **Devilish Resilience:** The devil is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition.
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- **Magic Resistance:** The devil has advantage on saves against spells and other magical effects.
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- **Snow Walk:** The devil can move across icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement.
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### Actions
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- **Multiattack:** The devil makes two Claw attacks and one Tail attack, or it makes three Icicle Shard attacks.
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- **Claws:** _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage plus 18 (4d8) cold damage.
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- **Tail:** _Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 15 (3d6+5) bludgeoning damage plus 18 (4d8) cold damage.
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- **Icicle Shard:** _Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 13 (2d8+4) piercing damage plus 18 (4d8) cold damage.
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### Bonus Actions
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- **Ice Wall:** The ice devil causes a wall of ice to magically rise from the ground at a point it can see within 60 feet of it. The wall is up to 30 feet long, 10 feet high, and 5 feet thick. It can be any shape, as long as its base is connected to the ground. If the wall cuts through a creature's space when it appears, the creature is pushed to one side (the devil's choice). If a creature would be surrounded on all sides by the wall, it can make a DC 17 DEX save. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.<br>The wall lasts 1 minute, until the devil creates a new wall, or until the devil dies. Each 10-foot section of the wall has AC 5, 30 HP, is vulnerable to fire damage, and is immune to acid, cold, necrotic, poison, and psychic damage.
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### Reactions
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- **Ice Shield:** When the ice devil or a friendly creature it can see is hit by an attack, the devil can create a magical barrier of ice to disrupt the attack. The target halves the damage from the attack.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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