45 lines
2.7 KiB
Markdown
45 lines
2.7 KiB
Markdown
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# Gray Ooze
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*medium* *Ooze*
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- **Armor Class:** 8
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- **Hit Points:** 29
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- **Speed:** walk 15 ft. climb 15 ft.- **Perception**: 8
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- **Stealth**: 12
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** Black Flag,
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| +1 | -2 | +3 | -5 | -2 | -4 |
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- **Damage Vulnerabilities:** cold
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- **Damage Immunities:** Ooze Resilience
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- **Damage Resistances:** acid,fire,Ooze Resilience
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- **Senses:** keensense 60 ft. (can't sense beyond this radius)
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- **Languages:** -
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### Special Abilities
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- **Amorphous:** The ooze can move through a space as narrow as 1 inch wide without squeezing.
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- **Corrode Metal:** Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
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- **False Appearance:** While the ooze remains motionless, it is indistinguishable from ordinary fresh or curing mortar.
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- **Ooze Nature:** The ooze doesn't require sleep.
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- **Ooze Resilience:** The ooze is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions.
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- **Spider Climb:** The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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### Actions
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- **Pseudopod:** _Melee Weapon Attack:_ +3 to hit, reach 10 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, the armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed.
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### Reactions
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- **Solidify:** When the ooze is hit by an attack, it can partially solidify its body, reducing the damage it takes by 2 (1d4). If it has taken fire damage since the start of its last turn, the damage it takes is reduced by 3 (1d6) instead. The ooze can't use this reaction if it has taken cold damage since the start of its last turn.
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### License
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This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
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This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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