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2025-06-07 07:58:30 -05:00
# Yeti
*Large* *Monstrosity*
- **Armor Class:** 12
- **Hit Points:** 68 (8d10+24)
- **Speed:** walk 40 ft. climb 40 ft.
- **Challenge Rating:** 4 (1,100 XP)
- **Source:** A5e Monstrous Menagerie, page 433
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 18 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) |
- **Skills:** perception +3, stealth +3
- **Damage Immunities:** cold
- **Senses:** passive Perception 13
- **Languages:** Yeti
### Special Abilities
- **Camouflage:** The yeti has advantage on Stealth checks made to hide in snowy terrain.
- **Fire Fear:** When the yeti takes fire damage, it is rattled until the end of its next turn.
- **Storm Sight:** The yetis vision is not obscured by weather conditions.
### Actions
- **Multiattack:** The yeti uses Chilling Gaze and makes two claw attacks.
- **Claw:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- **Chilling Gaze (Gaze):** One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours.