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2025-06-07 07:58:30 -05:00
# Priest
*Medium* *Humanoid*
- **Armor Class:** 14
- **Hit Points:** 32 (5d8+10)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** A5e Monstrous Menagerie, page 488
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
- **Saving Throws**: Wis +5, Cha +3
- **Skills:** medicine +5, insight +5, persuasion +3, religion +3
- **Senses:** passive Perception 13
- **Languages:** any two
### Special Abilities
- **Spellcasting:** The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13
+5 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light
sacred flame
thaumaturgy
1st-level (4 slots): ceremony
detect evil and good
guiding bolt
healing word
2nd-level (3 slots): lesser restoration
zone of truth
3rd-level (2 slots): dispel magic
spirit guardians
### Actions
- **Mace:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
- **Sacred Flame (Cantrip; V, S):** One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.
- **Guiding Bolt (1st-Level; V, S):** Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage and the next attack roll made against the target before the end of the priests next turn has advantage.
- **Dispel Magic (3rd-Level; V, S):** The priest scours the magic from one creature object or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the priest makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success.
- **Spirit Guardians (3rd-Level; V, S, M, Concentration):** Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.
### Bonus Actions
- **Healing Word (1st-Level; V):** The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.