39 lines
2.4 KiB
Markdown
39 lines
2.4 KiB
Markdown
|
|
# Ogre Flesh Heap
|
||
|
|
|
||
|
|
*Large* *Undead*
|
||
|
|
|
||
|
|
- **Armor Class:** 11
|
||
|
|
- **Hit Points:** 59 (7d10+28)
|
||
|
|
- **Speed:** walk 30 ft.
|
||
|
|
- **Challenge Rating:** 4 (1,100 XP)
|
||
|
|
- **Source:** A5e Monstrous Menagerie, page 436
|
||
|
|
|
||
|
|
| STR | DEX | CON | INT | WIS | CHA |
|
||
|
|
| --- | --- | --- | --- | --- | --- |
|
||
|
|
| 18 (+4) | 6 (-2) | 18 (+4) | 3 (-4) | 8 (-1) | 4 (-3) |
|
||
|
|
|
||
|
|
- **Skills:**
|
||
|
|
- **Damage Immunities:** poison
|
||
|
|
- **Condition Immunities:** fatigue, poisoned
|
||
|
|
- **Senses:** darkvision 60 ft., passive Perception 8
|
||
|
|
- **Languages:** understands Giant but can't speak
|
||
|
|
|
||
|
|
### Special Abilities
|
||
|
|
|
||
|
|
- **Undead Fortitude (1/Day):** If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
|
||
|
|
- **Undead Nature:** A zombie doesnt require air, sustenance, or sleep.
|
||
|
|
|
||
|
|
### Actions
|
||
|
|
|
||
|
|
- **Greatclub:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
|
||
|
|
- **Sweeping Strike:** Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
|
||
|
|
- **Grab:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.
|
||
|
|
- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt
|
||
|
|
|
||
|
|
### Reactions
|
||
|
|
|
||
|
|
- **Bodyblock:** If the ogre flesh heap is grappling a creature when it is hit with a weapon attack by a creature it can see, it uses the creature as a shield, adding 2 to its AC against the attack. If this causes the attack to miss, the attack hits the grappled creature instead.
|
||
|
|
- **Corpulent Expulsion (Recharge 6:** When it takes damage, the ogre flesh heaps belly splits and releases a torrent of caustic gore in a 30-foot cone. Creatures in this area make a DC 14 Dexterity saving throw, taking 14 (4d6) acid damage on a failure and half damage on a success. The flesh heap then takes 10 (3d6) acid damage.
|
||
|
|
|
||
|
|
|