33 lines
1.1 KiB
Markdown
33 lines
1.1 KiB
Markdown
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# Octopus
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*Tiny* *Beast*
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- **Armor Class:** 12
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- **Hit Points:** 3 (1d6)
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- **Speed:** walk 5 ft. swim 30 ft.
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- **Challenge Rating:** 0 (25 XP)
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- **Source:** A5e Monstrous Menagerie, page 455
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 4 (-3) | 14 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 4 (-3) |
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- **Skills:** stealth +4
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- **Senses:** darkvision 30 ft., passive Perception 10
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- **Languages:**
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### Special Abilities
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- **Camouflage:** The octopus has advantage on Stealth checks.
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- **Water Breathing:** The octopus breathes water and can hold its breath for 30 minutes while in air.
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### Actions
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- **Tentacles:** Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.
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### Bonus Actions
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- **Ink Cloud (1/Day):** If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.
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