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2025-06-07 07:58:30 -05:00
# Khalkos Spawn
*Tiny* *Aberration*
- **Armor Class:** 16
- **Hit Points:** 27 (6d4+12)
- **Speed:** walk 30 ft. fly 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** A5e Monstrous Menagerie, page 294
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 6 (-2) | 16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
- **Saving Throws**: Int +5, Wis +4, Cha +3
- **Skills:**
- **Damage Resistances:** fire, psychic, radiant
- **Condition Immunities:** charmed
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:** telepathy 120 ft.
### Special Abilities
- **Detect Alignment:** The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
### Actions
- **Chaos Pheromones:** The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.
- **Sting:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.