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2025-06-07 07:58:30 -05:00
# Salamander
*Large Elemental, Neutral Evil*
- **Armor Class:** 15
- **Hit Points:** 90 (12d10 + 24)
- **Speed:** 30 ft., Climb 30 ft.
- **Initiative**: +2 (12)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +2 |
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 12 | +1 | +1 |
- **Vulnerabilities**: Cold
- **Immunities**: Fire
- **Senses**: darkvision 60 ft.; Passive Perception 10
- **Languages**: Primordial (Ignan)
- **CR** 5 (XP 1,800; PB +3)
## Traits
***Fire Aura.*** At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
## Actions
***Multiattack.*** The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
***Flame Spear.*** *Melee or Ranged Attack Roll:* +7, reach 5 ft. or range 20/60 ft. 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. HitomThe spear magically returns to the salamander's hand immediately after a ranged attack.
***Constrict.*** *Strength Saving Throw*: DC 15, one Large or smaller creature the salamander can see within 10 feet. *Failure:* 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.