48 lines
1.6 KiB
Markdown
48 lines
1.6 KiB
Markdown
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# Marilith
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*Large Fiend (Demon), Chaotic Evil*
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- **Armor Class:** 16
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- **Hit Points:** 220 (21d10 + 105)
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- **Speed:** 40 ft., Climb 40 ft.
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- **Initiative**: +10 (20)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 18 | +4 | +9 |
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| DEX | 20 | +5 | +5 |
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| CON | 20 | +5 | +10 |
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| INT | 18 | +4 | +4 |
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| WIS | 16 | +3 | +8 |
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| CHA | 20 | +5 | +10 |
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- **Resistances**: Cold, Fire, Lightning
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- **Immunities**: Poison; Poisoned
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- **Skills**: Perception +8
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- **Senses**: truesight 120 ft.; Passive Perception 18
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- **Languages**: Abyssal; telepathy 120 ft.
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- **CR** 16 (XP 15,000; PB +5)
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## Traits
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***Demonic Restoration.*** If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
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***Magic Resistance.*** The marilith has Advantage on saving throws against spells and other magical effects.
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***Reactive.*** The marilith can take one Reaction on every turn of combat.
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## Actions
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***Multiattack.*** The marilith makes six Pact Blade attacks and uses Constrict.
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***Pact Blade.*** *Melee Attack Roll:* +10, reach 5 ft. 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.
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***Constrict.*** *Strength Saving Throw*: DC 17, one Medium or smaller creature the marilith can see within 5 feet. *Failure:* 15 (2d10 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
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## Bonus Actions
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***Teleport (Recharge 5-6).*** The marilith teleports up to 120 feet to an unoccupied space it can see.
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