45 lines
1.4 KiB
Markdown
45 lines
1.4 KiB
Markdown
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# Drider
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*Large Monstrosity, Chaotic Evil*
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- **Armor Class:** 19
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- **Hit Points:** 123 (13d10 + 52)
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- **Speed:** 30 ft., Climb 30 ft.
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- **Initiative**: +4 (14)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 16 | +3 | +3 |
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| DEX | 19 | +4 | +4 |
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| CON | 18 | +4 | +4 |
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| INT | 13 | +1 | +1 |
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| WIS | 16 | +3 | +3 |
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| CHA | 12 | +1 | +1 |
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- **Skills**: Perception +6, Stealth +10
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- **Senses**: darkvision 120 ft.; Passive Perception 16
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- **Languages**: Elvish, Undercommon
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- **CR** 6 (XP 2,300; PB +3)
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## Traits
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***Spider Climb.*** The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
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***Sunlight Sensitivity.*** While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
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***Web Walker.*** The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
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## Actions
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***Multiattack.*** The drider makes three attacks, using Foreleg or Poison Burst in any combination.
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***Foreleg.*** *Melee Attack Roll:* +7, reach 10 ft. 13 (2d8 + 4) Piercing damage.
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***Poison Burst.*** *Ranged Attack Roll:* +6, range 120 ft. 13 (3d6 + 3) Poison damage.
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## Bonus Actions
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***Magic of the Spider Queen (Recharge 5-6).*** The drider casts *Darkness*, *Faerie Fire*, or *Web*, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).
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