33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
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# Xorn
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*Medium* *Elemental* *neutral*
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- **Armor Class:** 19 (natural armor)
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- **Hit Points:** 73 (7d8+42)
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- **Speed:** walk 20 ft. burrow 20 ft.
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- **Challenge Rating:** 5 (1,800 XP)
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- **Source:** 5.1 SRD (2015 MM), page 356
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 17 (+3) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) |
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- **Skills:** perception +6, stealth +3
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- **Damage Resistances:** piercing and slashing from nonmagical attacks not made with adamantine weapons
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- **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 16
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- **Languages:** Terran
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### Special Abilities
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- **Earth Glide:** The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
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- **Stone Camouflage:** The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
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- **Treasure Sense:** The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
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### Actions
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- **Multiattack:** The xorn makes three claw attacks and one bite attack.
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- **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
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- **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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