34 lines
1.4 KiB
Markdown
34 lines
1.4 KiB
Markdown
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# Priest
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*Medium* *Humanoid* *any alignment*
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- **Armor Class:** 13 (chain shirt)
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- **Hit Points:** 27 (5d8+5)
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- **Speed:** walk 25 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** 5.1 SRD (2015 MM), page 401
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
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- **Skills:** medicine +7, persuasion +3, religion +5
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- **Senses:** passive Perception 13
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- **Languages:** any two languages
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### Special Abilities
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- **Divine Eminence:** As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
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- **Spellcasting:** The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
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* Cantrips (at will): light, sacred flame, thaumaturgy
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* 1st level (4 slots): cure wounds, guiding bolt, sanctuary
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* 2nd level (3 slots): lesser restoration, spiritual weapon
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* 3rd level (2 slots): dispel magic, spirit guardians
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### Actions
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- **Mace:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
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