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5ead/monsters/md/5.1_srd_(2015_mm)/giant-sea-horse.md

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2025-06-07 07:58:30 -05:00
# Giant Sea Horse
*Large* *Beast* *unaligned*
- **Armor Class:** 13 (natural armor)
- **Hit Points:** 16 (3d10)
- **Speed:** walk 0 ft. swim 40 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** 5.1 SRD (2015 MM), page 378
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- **Skills:**
- **Senses:** passive Perception 11
- **Languages:**
### Special Abilities
- **Charge:** If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
- **Water Breathing:** The sea horse can breathe only underwater.
### Actions
- **Ram:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.