33 lines
1.4 KiB
Markdown
33 lines
1.4 KiB
Markdown
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# Ghast
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*Medium* *Undead* *chaotic evil*
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- **Armor Class:** 13
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- **Hit Points:** 36 (8d8)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 2 (450 XP)
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- **Source:** 5.1 SRD (2015 MM), page 311
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
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- **Skills:**
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- **Damage Immunities:** poison
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- **Damage Resistances:** necrotic
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- **Condition Immunities:** charmed, exhaustion, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** Common
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### Special Abilities
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- **Stench:** Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
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- **Turn Defiance:** The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
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### Actions
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- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
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- **Claws:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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