31 lines
1.1 KiB
Markdown
31 lines
1.1 KiB
Markdown
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# Ettin
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*Large* *Giant* *chaotic evil*
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- **Armor Class:** 12 (natural armor)
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- **Hit Points:** 85 (10d10+30)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 4 (1,100 XP)
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- **Source:** 5.1 SRD (2015 MM), page 308
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 21 (+5) | 8 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 8 (-1) |
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- **Skills:** perception +4
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Giant, Orc
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### Special Abilities
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- **Two Heads:** The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
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- **Wakeful:** When one of the ettin's heads is asleep, its other head is awake.
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### Actions
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- **Multiattack:** The ettin makes two attacks: one with its battleaxe and one with its morningstar.
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- **Battleaxe:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
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- **Morningstar:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
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