34 lines
1.9 KiB
Markdown
34 lines
1.9 KiB
Markdown
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# Assassin
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*Medium* *Humanoid* *any non-good alignment*
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- **Armor Class:** 15 (studded leather)
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- **Hit Points:** 78 (12d8+24)
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- **Speed:** walk 30 ft.
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- **Challenge Rating:** 8 (3,900 XP)
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- **Source:** 5.1 SRD (2015 MM), page 396
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
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- **Saving Throws**: Dex +6, Int +4
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- **Skills:** acrobatics +6, deception +3, perception +3, stealth +9
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- **Damage Resistances:** poison
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- **Senses:** passive Perception 13
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- **Languages:** Thieves' cant plus any two languages
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### Special Abilities
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- **Assassinate:** During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
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- **Evasion:** If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
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- **Sneak Attack (1/Turn):** The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
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### Actions
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- **Multiattack:** The assassin makes two shortsword attacks.
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- **Shortsword:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
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- **Light Crossbow:** Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
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