41 lines
2.9 KiB
Markdown
41 lines
2.9 KiB
Markdown
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# Adult Brass Dragon
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*Huge* *Dragon* *chaotic good*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 172 (15d12+75)
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- **Speed:** walk 40 ft. burrow 40 ft. fly 80 ft.
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- **Challenge Rating:** 13 (10,000 XP)
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- **Source:** 5.1 SRD (2015 MM), page 291
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 23 (+6) | 10 (+0) | 21 (+5) | 14 (+2) | 13 (+1) | 17 (+3) |
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- **Saving Throws**: Dex +5, Con +10, Wis +6, Cha +8
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- **Skills:** history +7, perception +11, persuasion +8, stealth +5
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- **Damage Immunities:** fire
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- **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 21
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- **Languages:** Common, Draconic
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### Special Abilities
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- **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead.
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### Actions
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- **Multiattack:** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
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- **Bite:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
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- **Claw:** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
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- **Tail:** Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
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- **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
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- **Breath Weapons (Recharge 5-6):** The dragon uses one of the following breath weapons.<br>**Fire Breath.** The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.<br>**Sleep Breath.** The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
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### Legendary Actions
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- **Detect:** The dragon makes a Wisdom (Perception) check.
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- **Tail Attack:** The dragon makes a tail attack.
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- **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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