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<title>Underworld Sentinel</title>
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<body>
<h1>Underworld Sentinel</h1>
<p><em>Huge</em> <em>Undead</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 126 (12d12+48)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 381</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>23 (+6)</td>
<td>15 (+2)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +8, Wis +7</li>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> necrotic; nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
<li><strong>Senses:</strong> blindsight 60', darkvision 120', passive Perception 17</li>
<li><strong>Languages:</strong> Darakhul, Giant, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Passage Guardian:</strong> Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.</li>
<li><strong>Turn Immunity:</strong> Is immune to effects that turn undead.</li>
<li><strong>Undead Nature:</strong> Doesn't require air food drink or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Scythe or Death Knell attacks.</li>
<li><strong>Scythe:</strong> Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic.</li>
<li><strong>Death Knell:</strong> Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp.</li>
<li><strong>Grim Reaping (Recharge 5-6):</strong> Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn.</li>
</ul>
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