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<title>Tatzelwurm</title>
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<h1>Tatzelwurm</h1>
<p><em>Medium</em> <em>Dragon</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 120 (16d8+48)</li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 366</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>5 (-3)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Con +6, Wis +4</li>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned, prone</li>
<li><strong>Senses:</strong> blindsight 10', darkvision 60', passive Perception 14</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Poisonous Blood:</strong> Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs. </li>
<li><strong>Pounce:</strong> If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> One Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage + 5 (2d4) poison.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+3) slashing damage.</li>
<li><strong>Poisonous Breath (Recharge 6):</strong> Exhales a cloud of poisonous vapor in a 15 ft. cone. Each creature in that area: 21 (6d6) poison and is poisoned for 1 min (DC 14 Con half damag not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself.</li>
</ul>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Move:</strong> Up to half its speed with o provoking opportunity attacks.</li>
<li><strong>Angry Hiss (2):</strong> Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates).</li>
<li><strong>Tail Slap (2):</strong> Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates).</li>
</ul>
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