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<title>Rockwood</title>
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<h1>Rockwood</h1>
<p><em>Huge</em> <em>Elemental</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 94 (9d12+36)</li>
<li><strong>Speed:</strong> walk 30 ft. burrow 15 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 334</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>8 (-1)</td>
<td>19 (+4)</td>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Vulnerabilities:</strong> thunder</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, paralyzed, petrified, poisoned, unconscious</li>
<li><strong>Senses:</strong> darkvision 60', tremorsense 60', passive Perception 12</li>
<li><strong>Languages:</strong> Sylvan, Terran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Earth Glide:</strong> Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.</li>
<li><strong>Elemental Nature:</strong> Doesn't require air food drink or sleep.</li>
<li><strong>Persistence of Stone (Recharge: Short/Long Rest):</strong> When reduced to below half its hp max Fossil Barrage recharges.</li>
<li><strong>Roiling Roots:</strong> Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood.</li>
<li><strong>Siege Monster:</strong> Double damage to objects/structures.</li>
<li><strong>Towering Reach:</strong> Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone).</li>
<li><strong>Whomping Slam:</strong> Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone.</li>
<li><strong>Rock:</strong> Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage.</li>
<li><strong>Fossil Barrage (Recharge 6):</strong> Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half).</li>
</ul>
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