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<title>Npc: Wind Acolyte</title>
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<h1>Npc: Wind Acolyte</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 105 (14d8+42)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 50 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 412</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Wis +7</li>
<li><strong>Skills:</strong> perception +4</li>
<li><strong>Damage Resistances:</strong> cold, lightning</li>
<li><strong>Senses:</strong> blindsight 60', passive Perception 17</li>
<li><strong>Languages:</strong> Auran, + any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Air Senses:</strong> Can't use blindsight underwater or in an area with o air.</li>
<li><strong>Air Weapons:</strong> When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn't have disadvantage on ranged attack rolls when attacking a target beyond weapon's normal range. Air weapons don't use any other weapon properties of weapons they mimic. Air weapon attacks are magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three Air Weapon attacks. If acolyte hits one creature with two Air Weapon attacks target: DC 15 Str save or be pushed up to 15 ft. away from acolyte.</li>
<li><strong>Air Weapon:</strong> Melee or Ranged Weapon Attack: +8 to hit 10 ft. or range defined by chosen weapon one target 12 (2d6+5) bludgeoning damage slashing or piercing as defined by chosen weapon.</li>
<li><strong>Wind's Rebuke (Recharge 6):</strong> Draws breath out of one creature it can see within 60' of it. Target: DC 15 Con save. Fail: all of the breath is drawn from target's lungs and it immediately begins suffocating for 1 min or until it falls unconscious. It can re-save at end of each of its turns success ends effect on itself.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Buoying Wind:</strong> Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet.</li>
<li><strong>Drift:</strong> When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed.</li>
</ul>
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