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<title>Kobold, Planes Hunter</title>
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<h1>Kobold, Planes Hunter</h1>
<p><em>Small</em> <em>Humanoid</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (breastplate)</li>
<li><strong>Hit Points:</strong> 181 (33d6+66)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 254</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>17 (+3)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Condition Immunities:</strong> charmed, restrained</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 16</li>
<li><strong>Languages:</strong> Common, Draconic, + any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Pack Tactics:</strong> Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.</li>
<li><strong>Planar Attunement:</strong> At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn.</li>
<li><strong>Planar Weapons:</strong> Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below).</li>
<li><strong>Planes Hunter:</strong> Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals.</li>
<li><strong>Snaring Blade:</strong> If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success.</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three Longsword attacks.</li>
<li><strong>Longsword:</strong> Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement).</li>
<li><strong>Warping Whirlwind (Recharge 5-6):</strong> Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made.</li>
<li><strong>Planar Traveler (1/Day):</strong> Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Planar Step:</strong> Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Parry:</strong> + 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.</li>
</ul>
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