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<title>Ibexian</title>
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<h1>Ibexian</h1>
<p><em>Large</em> <em>Fiend</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 119 (14d10+42)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 238</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>17 (+3)</td>
<td>17 (+3)</td>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +7, Con +6</li>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> cold, lightning; nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120', passive Perception 15</li>
<li><strong>Languages:</strong> understands Abyssal but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fiery Blood:</strong> When it takes damage each creature within 5 ft. of it: DC 15 Dex save or take 3 (1d6) fire. The fire ignites flammable objects within 5 ft. of ibexian that aren't being worn or carried.</li>
<li><strong>Fiery Charge:</strong> If it moves 20'+ straight toward a target and then hits it with Ram attack on the same turn target takes extra 7 (2d6) fire. If target is a creature it must make DC 15 Str save or be pushed up to 10 ft. away and knocked prone.</li>
<li><strong>Pack Tactics:</strong> Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> One Ram and one Hooves or two Spit Fires.</li>
<li><strong>Ram:</strong> Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) fire.</li>
<li><strong>Hooves:</strong> Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (2d4+4) bludgeoning damage + 7 (2d6) fire.</li>
<li><strong>Spit Fire:</strong> Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) fire.</li>
<li><strong>Pyroclasm (1/Day):</strong> Moves up to 30' in straight line to creature and can move through space of any Med or smaller creature stopping when it moves within 5 ft. of target. Each friendly ibexian within 50' of ibexian can use its reaction to also move up to its speed in straight line to target stopping when it moves within 5 ft. of target. This move doesn't provoke opportunity attacks. Target and each creature within 20' of it: 14 (4d6) fire (DC 15 Dex half damage). For each ibexian in Pyroclasm after 1st fire increases by 3 (1d6) max (28) 8d6.</li>
</ul>
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