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<title>Erina Tussler</title>
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<h1>Erina Tussler</h1>
<p><em>Small</em> <em>Humanoid</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (leather armor)</li>
<li><strong>Hit Points:</strong> 66 (12d6+24)</li>
<li><strong>Speed:</strong> walk 20 ft. burrow 20 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 172</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 13</li>
<li><strong>Languages:</strong> Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Arm Spine Regrowth:</strong> The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest. </li>
<li><strong>Expert Wrestler:</strong> The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition.</li>
<li><strong>Keen Smell:</strong> Advantage: smell Wis (Percept) checks.</li>
<li><strong>Hardy:</strong> The erina has advantage on saves vs. poison.</li>
<li><strong>Spines:</strong> A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time.</li>
<li><strong>Punching Spines:</strong> Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage.</li>
<li><strong>Throw Spine:</strong> Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str.</li>
</ul>
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