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<title>Dokkaebi</title>
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<h1>Dokkaebi</h1>
<p><em>Medium</em> <em>Fey</em> <em>chaotic neutral or chaotic good</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 78 (12d8+24)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 137</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>9 (-1)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +4</li>
<li><strong>Skills:</strong> perception +-1</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 9</li>
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Invisibility Hat:</strong> Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.</li>
<li><strong>Wrestler:</strong> Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three attacks with its club.</li>
<li><strong>Dokkaebi Bangmangi:</strong> Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..</li>
<li><strong>Invisibility:</strong> Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/dokkaebi.md">Markdown Format</a></p>
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