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<title>Dinosaur, Thundercall Hadrosaur</title>
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<h1>Dinosaur, Thundercall Hadrosaur</h1>
<p><em>Huge</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 168 (16d12+64)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 126</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>24 (+7)</td>
<td>9 (-1)</td>
<td>18 (+4)</td>
<td>4 (-3)</td>
<td>13 (+1)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +3, Con +8, Wis +5</li>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Damage Resistances:</strong> thunder</li>
<li><strong>Condition Immunities:</strong> deafened</li>
<li><strong>Senses:</strong> passive Perception 15</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Siege Monster:</strong> Double damage to objects/structures.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three Slam attacks.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.</li>
<li><strong>Thunderous Bellow (Recharge 5-6):</strong> The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Sonic Shield:</strong> The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.</li>
</ul>
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