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<title>Devouring Angel</title>
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<h1>Devouring Angel</h1>
<p><em>Large</em> <em>Aberration</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 220 (21d10+105)</li>
<li><strong>Speed:</strong> walk 40 ft. climb 40 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 125</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>15 (+2)</td>
<td>21 (+5)</td>
<td>7 (-2)</td>
<td>17 (+3)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, poisoned, prone</li>
<li><strong>Senses:</strong> blindsight 120' (blind beyond), passive Perception 17</li>
<li><strong>Languages:</strong> understands Common and Celestial but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Assisted Leaping:</strong> Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.</li>
<li><strong>Flexible Form:</strong> Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume.</li>
<li><strong>Keen Smell:</strong> Advantage: smell Wis (Percept) checks.</li>
<li><strong>Limited Telepathy:</strong> Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> 1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage.</li>
<li><strong>Spiked Tongue:</strong> Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time.</li>
<li><strong>Shed Spines (Recharge 5-6):</strong> Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half).</li>
</ul>
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