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<title>Young Mithral Dragon</title>
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<h1>Young Mithral Dragon</h1>
<p><em>Large</em> <em>Dragon</em> <em>Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 170 (20d10 + 60)</li>
<li><strong>Speed:</strong> walk 80 ft. fly 40 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 123</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>12 (+1)</td>
<td>18 (+4)</td>
<td>17 (+3)</td>
<td>16 (+3)</td>
<td>17 (+3)</td>
<td>16 (+3)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +7, Con +6, Wis +6, Cha +6</li>
<li><strong>Skills:</strong> Insight +6, Perception +9, Persuasion +6, Stealth +7</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> slashing</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> charmed</li>
<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 19</li>
<li><strong>Languages:</strong> all, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The dragon has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 3rd level or lower on the target.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 14 Constitution saving throw or lose 3 (1d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 12 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.</li>
<li><strong>Shard Breath (Recharge 5-6):</strong> The mithral dragon spits metallic shards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke.</li>
</ul>
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