93 lines
3.6 KiB
HTML
93 lines
3.6 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Vile Barber</title>
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</head>
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<body>
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<h1>Vile Barber</h1>
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<p><em>Small</em> <em>Fey</em> <em>Chaotic Evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14</li>
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<li><strong>Hit Points:</strong> 35 (10d6)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 387</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>12 (+1)</td>
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<td>18 (+4)</td>
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<td>10 (+0)</td>
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<td>10 (+0)</td>
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<td>8 (-1)</td>
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<td>10 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> Acrobatics +3, Stealth +6</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> False</li>
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<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons</li>
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<li><strong>Condition Immunities:</strong> frightened</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 9</li>
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<li><strong>Languages:</strong> Common, Goblin, Sylvan, Umbral</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Blood Frenzy:</strong> The vile barber has advantage on melee attack rolls against any creature that doesn't have all its hp.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The vile barber makes two Straight Razor attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or lose 3 (1d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.</li>
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<li><strong>Straight Razor:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Instead of dealing damage, the vile barber can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor.</li>
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<li><strong>Frightening Cut (Recharge 5-6):</strong> The vile barber makes one Straight Razor attack against a creature it can see within 5 feet of it. If the attack hits and deals damage, the target takes an extra 7 (2d6) necrotic damage, and each creature that can see the attack within 15 feet of the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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</ul>
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<h3>Bonus Actions</h3>
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<ul>
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<li><strong>Hidden Step:</strong> The vile barber magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/vilebarber-tob1-2023.md">Markdown Format</a></p>
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</body>
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</html>
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