99 lines
4.0 KiB
HTML
99 lines
4.0 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Shadow Antipaladin</title>
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</head>
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<body>
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<h1>Shadow Antipaladin</h1>
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<p><em>Small</em> <em>Humanoid</em> <em>Chaotic Evil</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 18 (breastplate, shield)</li>
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<li><strong>Hit Points:</strong> 82 (11d6 + 44)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 89</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>11 (+0)</td>
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<td>18 (+4)</td>
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<td>18 (+4)</td>
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<td>11 (+0)</td>
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<td>5 (-3)</td>
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<td>14 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Str +3, Wis +0, Cha +5</li>
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<li><strong>Skills:</strong> Perception +0, Stealth +7</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> False</li>
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<li><strong>Damage Resistances:</strong> False</li>
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<li><strong>Condition Immunities:</strong> False</li>
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<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 10</li>
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<li><strong>Languages:</strong> Derro, Undercommon</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Evasion:</strong> If the shadow antipaladin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the antipaladin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</li>
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<li><strong>Insanity:</strong> The shadow antipaladin has advantage on saving throws against being charmed or frightened.</li>
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<li><strong>Magic Resistance:</strong> The shadow antipaladin has advantage on saving throws against spells and other magical effects.</li>
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<li><strong>Necrotic Weapons:</strong> The shadow antipaladin's weapon attacks are magical. When the antipaladin hits with any weapon, the weapon deals an extra 2d8 necrotic damage (included in the attack).</li>
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<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the shadow antipaladin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The derro makes two Scimitar or Heavy Crossbow attacks.</li>
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<li><strong>Scimitar:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) necrotic damage.</li>
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<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 9 (2d8) necrotic damage.</li>
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<li><strong>Infectious Insanity (Recharge 5-6):</strong> The shadow antipaladin magically assaults the minds of up to three creatures it can see within 30 feet of it. Each target must make a DC 13 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is incapacitated for 1 minute as its mind fills with thoughts of eldritch terrors and otherworldly entities. On a success, a creature takes half the damage and isn't incapacitated. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Parry:</strong> The shadow antipaladin adds 3 to its AC against one melee attack that would hit it. To do so, the antipaladin must see the attacker and be wielding a melee weapon.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/shadowantipaladin-tob1-2023.md">Markdown Format</a></p>
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</body>
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</html>
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