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<title>Scheznyki</title>
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<h1>Scheznyki</h1>
<p><em>Small</em> <em>Fey</em> <em>Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 135 (18d6 + 72)</li>
<li><strong>Speed:</strong> walk 40 ft. fly 15 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 319</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>15 (+2)</td>
<td>18 (+4)</td>
<td>15 (+2)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +7, Con +7</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> unconscious</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Dwarvish, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Beard Weakness:</strong> A creature grappling the scheznyki can take its action to cut off the scheznyki's beard by succeeding on a DC 15 Strength check while holding an edged weapon. If its beard is cut off, the scheznyki can't use Spellcasting until its beard regrows.</li>
<li><strong>Brute:</strong> A melee weapon deals one extra die of its damage when the scheznyki hits with it (included in the attack).</li>
<li><strong>Magic Resistance:</strong> The scheznyki has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>War Pick:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.</li>
<li><strong>Arcane Bolt:</strong> Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 13 (3d6 + 3) force damage.</li>
<li><strong>Invisibility:</strong> The scheznyki magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment it wears or carries is invisible with it.</li>
<li><strong>Spellcasting:</strong> The scheznyki casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):<br>At will: dancing lights, faerie fire<br>3/day each: locate object, hideous laughter, ray of enfeeblement<br>1/day each: dispel magic, hold person</li>
</ul>
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