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<title>Sand Hag</title>
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<h1>Sand Hag</h1>
<p><em>Medium</em> <em>Fey</em> <em>Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 120 (16d8 + 48)</li>
<li><strong>Speed:</strong> walk 30 ft. burrow 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 229</li>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>18 (+4)</td>
<td>15 (+2)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> Deception +6, Perception +5, Stealth +5</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 15</li>
<li><strong>Languages:</strong> Common, Dwarvish, Giant, Gnomish</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The sand hag has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Mimicry:</strong> The sand hag can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.</li>
<li><strong>Scorpion Walk:</strong> Difficult terrain composed of sand or gravel doesn't cost the hag extra movement. In addition, while in sandy terrain, she doesn't leave tracks and has tremorsense out to a range of 30 feet.</li>
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<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The hag makes three Claw attacks. If two Claw attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature can't suffer more than two levels of exhaustion from this effect.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.</li>
<li><strong>Illusory Appearance:</strong> The sand hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.</li>
<li><strong>Scouring Sirocco (Recharge 5-6):</strong> The sand hag generates a blast of hot wind and sand in a 30-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 14 (4d6) slashing damage and 9 (2d8) fire damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is heavily obscured by airborne sand until the start of the sand hag's next turn.</li>
<li><strong>Spellcasting:</strong> The sand hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):<br>At will: silent image<br>3/day each: hallucinatory terrain (as an action), major image</li>
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