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<title>Red Hag</title>
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<h1>Red Hag</h1>
<p><em>Medium</em> <em>Fey</em> <em>Neutral Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 136 (16d8 + 64)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 228</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>19 (+4)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>21 (+5)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> Arcana +10, Deception +5, Insight +8, Perception +8</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 18</li>
<li><strong>Languages:</strong> Common, Druidic, Giant, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The red hag can breathe air and water.</li>
<li><strong>Blood Sense:</strong> The red hag can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her.</li>
<li><strong>Magic Resistance:</strong> The red hag has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Speak with Beasts:</strong> The red hag can communicate with Beasts as if they shared a language.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.</li>
<li><strong>Blood Bolt:</strong> Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.</li>
<li><strong>Siphon Blood (Recharge 5-6):</strong> The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level.</li>
<li><strong>Spellcasting:</strong> The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):<br>At will: animal friendship, druidcraft, entangle<br>3/day: cure wounds, dispel magic, lesser restoration<br>1/day: control water, freedom of movement</li>
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