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<title>Ravenfolk Doom Croaker</title>
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<h1>Ravenfolk Doom Croaker</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (studded leather)</li>
<li><strong>Hit Points:</strong> 88 (16d8 + 16)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 305</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
</tr>
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<ul>
<li><strong>Saving Throws</strong>: Con +4, Wis +7</li>
<li><strong>Skills:</strong> Deception +5, Intimidation +5, Perception +10</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 20</li>
<li><strong>Languages:</strong> Common, Feather Speech, Ravenfolk</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The doom croaker has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Mimicry:</strong> The ravenfolk doom croaker can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.</li>
<li><strong>Rune-Powered Weapons:</strong> The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The doom croaker makes one Peck attack and one Runestaff attack, or it makes two Rune Blast attacks. It can replace one attack with a use of Ghost Wings or Prophetic Call, if available.</li>
<li><strong>Peck:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 9 (2d8) radiant damage.</li>
<li><strong>Runestaff:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) radiant damage.</li>
<li><strong>Rune Blast:</strong> Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) radiant damage.</li>
<li><strong>Ghost Wings:</strong> The ravenfolk doom croaker furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 15 Dexterity saving throw or be blinded until the start of its next turn.</li>
<li><strong>Prophetic Magic:</strong> The ravenfolk doom croaker can cast the augury spell and thaumaturgy cantrip at will, requiring no material components and using Wisdom as the spellcasting ability.</li>
<li><strong>Prophetic Caw (Recharge 6):</strong> The ravenfolk doom croaker caws a prophecy that sounds different to each listener. Each creature within 30 feet of the ravenfolk that can hear it must make a DC 15 Wisdom saving throw. Ravenfolk have advantage on the saving throw. On a failure, a creature hears a prophecy of its doom and is frightened for 1 minute. On a success, a creature hears a prophecy of its greatness and has advantage on the first attack roll it makes on each of its turns for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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