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<title>Orobas Devil</title>
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<h1>Orobas Devil</h1>
<p><em>Large</em> <em>Fiend</em> <em>Lawful Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor, shield)</li>
<li><strong>Hit Points:</strong> 203 (14d10 + 126)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 14 (11,500 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 99</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>26 (+8)</td>
<td>14 (+2)</td>
<td>28 (+9)</td>
<td>23 (+6)</td>
<td>26 (+8)</td>
<td>21 (+5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +13, Dex +7, Con +14, Wis +13</li>
<li><strong>Skills:</strong> Deception +10, History +11, Insight +13, Perception +13, Persuasion +10</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> truesight 90 ft., passive Perception 23</li>
<li><strong>Languages:</strong> Celestial, Infernal, telepathy 100 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Deceptive Advice:</strong> When the orobas casts a spell of the divination school, it has advantage on Charisma (Deception) checks for 1 minute.</li>
<li><strong>Hellish Weapons:</strong> The orobas's weapon attacks are magical. When the orobas hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack).</li>
<li><strong>Magic Resistance:</strong> The orobas has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Sense Consecrated:</strong> The orobas can pinpoint the location of Celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The orobas makes one Bite attack, one Flail attack, and one Stomp attack, or it makes four Hurl Flame attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 13 (3d8) fire damage and 10 (3d6) poison damage, and the target must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Flail:</strong> Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 13 (3d8) fire damage.</li>
<li><strong>Stomp:</strong> Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) bludgeoning damage plus 13 (3d8) fire damage.</li>
<li><strong>Hurl Flame:</strong> Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) fire damage.</li>
<li><strong>Teleport:</strong> The orobas magically teleports, along with any equipment, up to 120 feet to an unoccupied space it can see.</li>
<li><strong>Spellcasting:</strong> The orobas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):<br>At will: augury, detect thoughts, guidance<br>3/day each: locate creature, nondetection<br>1/day each: contact other plane (as an action), legend lore (as an action)</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Prediction (3/Day):</strong> When the orobas makes an ability check or attack, it can choose to have advantage on the roll.</li>
</ul>
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