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<title>Lich Hound</title>
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<h1>Lich Hound</h1>
<p><em>Medium</em> <em>Undead</em> <em>Neutral Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 85 (10d8 + 40)</li>
<li><strong>Speed:</strong> walk 50 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 253</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>10 (+0)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>6 (-2)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +2, Cha +5</li>
<li><strong>Skills:</strong> Acrobatics +6, Perception +4</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> piercing and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, poisoned</li>
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 14</li>
<li><strong>Languages:</strong> understands Common and Darakhul but cant speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blood Sense:</strong> The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.</li>
<li><strong>Keen Hearing and Smell:</strong> The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.</li>
<li><strong>Undead Nature:</strong> The lich hound doesn't require air, food, drink, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.</li>
<li><strong>Eerie Howl:</strong> The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Ethereal Jaunt:</strong> The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2023/lichhound-tob1-2023.md">Markdown Format</a></p>
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